![]() ![]() Now we’re jumping into the particle system and this is where it gets a little fiddly and you really have to play with the parameters until you get a look that you like. Next moving to the text I brought an text plus note to begin with, I then wanted the text to not have clean edges so I used a mosaic blur to get the pixelated look I’ve been wanted to crush the alpha channels so I fed that back into a bitmap so I could get rid of those values in the alpha Channel I’ve been piped this image into a background node to pull back the original color. The map currently looks very flat so in order to add a bit of curvature to the map I use a 3D displace this place with a fast noise connected to it because the curvature of the map doesn’t really have to be at I just don’t want it to be completely flat.Īfter adding in the displace and cranking it up you’ll notice that the map will be very jagged and that’s just because it has so few subdivisions to fix this you can go into your image plane and increase the amount of subdivisions to have a smoother displace apply to your mapĪdding more subdivisions is very simple you just go into your image plane in within controls there is a subdivisions slider if you need more subdivisions then you can access with the slider you can just type in any value.įor my final result I ended up taking the this place and reducing the strength of it so that it wasn’t so extreme with how much a deformed my map. We next feed discolored map into an image plane so that we can move it around in 3D space. ![]() Next we will begin with fedding the map it right into a bitmap and change the channel to luminance in order for us to use the brightness of the image as a mask for a background node We start by bring the map in DaVinci Resolve and run right into fusion. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |